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FeatureP3Blocked

See a friend's Pip-Boy and a marker when they are in a menu

Built but held up: the Pip-Boy model we hang on the friend's character doesn't show yet, so it stays off by default.

Players asked to see a friend's Pip-Boy on their wrist, the tapping animation, and a marker above their head. Since 0.9.0 a friend in the Pip-Boy raises their wrist and their name tag says so. We built a Pip-Boy that hangs on the friend's character, off by default behind bMenuBadges, but in testing the model we picked does not appear and we need a different one.

The steps

  1. Queued · On the list, not started.
  2. Looked into · Investigated or designed: the cause or the plan is written down.
  3. Built · Written, with tests, waiting for review.
  4. Reviewed · Passed code review.
  5. Rig-tested · Checked on two real games playing together.
  6. Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
  7. Long playtest · In a test build of the release, being played for several hours straight on two games.
  8. Shipped · Out on GitHub and Nexus.

Change: pull request #173