Every feature and bug fix planned for the next release of F4Multiplayer, the Fallout 4 co-op mod, and how far along each one is. Each goes through eight steps from queued to shipped; the yellow step is where it is now.
Much of it shipped in 0.9.0; settlement attacks and quests with on-the-spot enemies remain each player's own.
The raised wrist and name tag shipped in 0.9.0; the icon above the head is still off by default.
Asked for on 0.9.1; not started.
Partly done: F10 shows each friend's distance and direction, but not on the marker itself.
Looked at: we won't change it without testing the mine timing in the game first.
Shipped in 0.9.2 and tested for most cases; picking up mines and a bear trap closing on a player weren't tested.
Looked into: a collection of small, low-priority leftovers rather than one bug. Not started.
Seen once and never again; the crash was inside the game's own startup code.
Looked into: this is deliberate, so nothing to fix.
Looked into: the face data arrives complete, so we suspect one head-shaping value that isn't sent. Not fixed yet.
We know why it looks round and have a plan; not built yet.
Merged; the owner keeps the kit, and the borrower gets out after a load
Merged
Merged; a borrower wears the full lent kit
Merged again: one cause fixed and the log now says why a frame is refused; the original case still not reproduced.
Merged for the next release: a take from a far chest now waits for the chest; tested in two games.
Merged for the next release; checked in two games, not every case could be set up.
Merged for the next release; tested in two games.
Merged for the next release; the Codsworth search itself not yet tried in two games.
Merged for the next release; script-locked doors tested in two games; Vault 114 itself not yet.
Fixed in 0.9.0; weapons and armor on corpses stay per player on purpose.
Merged for the next release; Molotov fire itself not yet tried in a real game.
Merged for the next release; tested in two games.
Merged for the next release: a 0.9.1 leftover frame now goes; tested in two games.
Merged; one suit where the borrower got out
Merged
Built and tested on two real games, off by default behind bSharedStorage; a few stress cases wait for the long test.
Merged: the log now names the source of repeated sounds; waiting for a report from a game that clicks.
Merged for the next release; tested with the dedicated server and in the game.
Fixed in 0.9.0 and tested on two real games, in and out of power armor.
Fixed in 0.9.0: a downed player the game stands back up is put down again.
Merged for the next release; checked in two games, the real flyover not yet.
Fixed in 0.9.0 and tested on two real games.
Merged for the next release; tested in two games.
Merged for the next release; tested in two games.
The rig test found the redraw held back by mistake; being fixed.
Merged for the next release; tested in two games.
Merged for the next release: a copy's own heal no longer sticks; tested in two games.
Fixed; checked in two games; waits on the chest redraw fix in the same change.
Merged for the next release; tested in two games.
Merged for the next release; tested in two games.
Merged for the next release; tested in two games.
Fixed for the next release, but not yet tried with a real alternate-start mod; waiting for the long test.
By design the host's game keeps its spawned enemies; hits always land. The log now says so; reviewed.
Fixed for the next release; not tried in power armor or against a wall yet.
Fixed in 0.7.3 and hardened in 0.9.0; no crash log came with the report, so we can't confirm it.
Fixed in 0.9.0; we haven't yet seen Dogmeat run in a real game to confirm it.
Merged for the next release; tested in two games.
Merged for the next release: stuck damage ghosts come off; tested in two games.
Fixed for the next release; not yet tried with real shots.
Merged for the next release; tested in two games.
Fixed in 0.9.0 and tested on two real games.
A fix for the next release; not yet tried in a powered camp, so it still needs confirming.
A change for the next release; we can't yet say how much it helps.
Already fixed in the code that shipped in 0.9.2.
Built behind the host setting bContainerGifts (off by default) and checked; the test on two real games is still to do.
Fixed for the next release; we couldn't test a face that large, so it still needs confirming.
Shipped in 0.9.0; the next release also tells joiners the host's rules. Waiting for the long test.
Much closer now; small leftovers tracked separately
Merged: no more leftover copies, and a player's own frames are kept; tested in two games.
Merged for the next release; tested in two games, including a late joiner.
Merged for the next release; tested in two games, the 6-hour soak still to come.
Shipped in 0.9.0; the Junk Jet damage test in both directions is still to do.
Fixed in 0.9.0, tested on two real games.
Not working yet: our first attempt was dropped. Groundwork for the next attempt is in the next release.
Probably fixed in 0.9.2; not yet tried in a real game.
Mostly fixed since 0.9.0, with more for the next release; waiting for the long test.
Fixed in 0.9.0 for alt-tabbing out of the game.
Fixed in 0.9.0, which made friends' movement roughly two-thirds less uneven.
Fixed for the next release; tested with another companion, not yet with Dogmeat himself.
Fixed in 0.9.0; we still want a two-game test to confirm it.
Hints off since 0.9.0; the next release adds a hand-off so enemies don't freeze while someone is in a menu.
Fixed in 0.9.0.
Fixed for the next release; a plain piece and power armor pieces weren't tested.
Shown in the friend's hand since 0.9.0; we are still checking it looks right in real play.
Merged for the next release; tested with the friend away from the object.
Fixed for the next release; we couldn't test it with a companion in a frame.
Merged for the next release; in testing the takes were already in before the chest was opened.
Fixed for the next release; waiting for the long test before it ships.
Built for the next release, experimental and off by default (bDownedCrawl); the crawl itself is untested.
Fixed for the next release; blasts thrown by enemies aren't tested yet.
Fixed in 0.9.0; not yet tested in a real game.
Merged for the next release; tested in two games.
Fixed for the next release; waiting for the long test before it ships.
Shipped in 0.9.0 but not yet tried with LooksMenu installed; the next release adds a save fix.
A gas canister was shared in testing; logging now names anything that isn't
Fixed in 0.9.0: emotes are no longer played in power armor.