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BugP2

The host's Dogmeat is invisible to a friend indoors

Fixed for the next release; tested with another companion, not yet with Dogmeat himself.

A player reported on 0.9.1 that the host's Dogmeat could not be seen by the client inside interiors. The fix brings a companion that followed its player into an interior to the friend's game there too. On two real games we tested it with Codsworth standing in for Dogmeat.

The steps

  1. Queued · On the list, not started.
  2. Looked into · Investigated or designed: the cause or the plan is written down.
  3. Built · Written, with tests, waiting for review.
  4. Reviewed · Passed code review.
  5. Rig-tested · Checked on two real games playing together.
  6. Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
  7. Long playtest · In a test build of the release, being played for several hours straight on two games.
  8. Shipped · Out on GitHub and Nexus.

Change: pull request #152