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BugP2

Heavily sculpted faces look warped on friends

Fixed for the next release; we couldn't test a face that large, so it still needs confirming.

A player reported that a friend's heavily sculpted face looked warped. A face with more sculpt sliders than we can send was cut down differently each time, so it kept being sent again. The next release always cuts it the same way. A normal join worked in testing, but we have no face over the limit to try.

The steps

  1. Queued · On the list, not started.
  2. Looked into · Investigated or designed: the cause or the plan is written down.
  3. Built · Written, with tests, waiting for review.
  4. Reviewed · Passed code review.
  5. Rig-tested · Checked on two real games playing together.
  6. Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
  7. Long playtest · In a test build of the release, being played for several hours straight on two games.
  8. Shipped · Out on GitHub and Nexus.

Change: pull request #155