Misleading storage messages in the log after shared storage settles
Merged for the next release; tested in two games.
Shippedstep 8 of 8
While testing shared storage we saw two log messages that read as if items went missing when they did not. Item counts stayed correct throughout. We plan to reword or remove those messages so they don't worry anyone reading the log.
The steps
Queued · On the list, not started.
Looked into · Investigated or designed: the cause or the plan is written down.
Built · Written, with tests, waiting for review.
Reviewed · Passed code review.
Rig-tested · Checked on two real games playing together.
Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
Long playtest · In a test build of the release, being played for several hours straight on two games.