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FeatureP3

A bundle of six small polish items

Looked into: a collection of small, low-priority leftovers rather than one bug. Not started.

These are minor leftovers we noted along the way, not known problems that stop play. They include how Dogmeat walks after a run, a fade timing against one quest's longer fade, how often hotkeys are checked, and F10, the default key for 'where is everyone', also being a Windows system key. We will go through them one by one.

The steps

  1. Queued · On the list, not started.
  2. Looked into · Investigated or designed: the cause or the plan is written down.
  3. Built · Written, with tests, waiting for review.
  4. Reviewed · Passed code review.
  5. Rig-tested · Checked on two real games playing together.
  6. Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
  7. Long playtest · In a test build of the release, being played for several hours straight on two games.
  8. Shipped · Out on GitHub and Nexus.