Sometimes a friend put their weapon away but it stayed in their hand on your screen. The game's 'putting away' state was being read as 'already away', so when the friend's figure missed the holster (mid-throw or mid-reload) it was never asked again. Now it waits for the holster to finish and asks again if it stalls.
The steps
Queued · On the list, not started.
Looked into · Investigated or designed: the cause or the plan is written down.
Built · Written, with tests, waiting for review.
Reviewed · Passed code review.
Rig-tested · Checked on two real games playing together.
Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
Long playtest · In a test build of the release, being played for several hours straight on two games.