Host options to make being downed and revived harder
Shipped in 0.9.0; the next release also tells joiners the host's rules. Waiting for the long test.
Shippedstep 8 of 8
Players asked for ways to keep side-by-side play from making everyone invincible. 0.9.0 added host settings for how long a downed player bleeds out, how long a revive takes and the health it gives, how many revives per fight or per time window, a cooldown, and whether helpers can revive during a fight. The next release also tells a joiner the host's rules when they join, and a rule change waits until a downed player is back up.
The steps
Queued · On the list, not started.
Looked into · Investigated or designed: the cause or the plan is written down.
Built · Written, with tests, waiting for review.
Reviewed · Passed code review.
Rig-tested · Checked on two real games playing together.
Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
Long playtest · In a test build of the release, being played for several hours straight on two games.