One player can't damage wild enemies until the other has
Merged for the next release; tested in two games.
Shippedstep 8 of 8
On 0.9.0 often only one player could hurt an enemy; the others' shots did nothing or healed back. 0.9.1 fixed the main cause, and 0.9.2 fixed a late health update that healed hits back. Reports about mirelurks and powerful or legendary enemies are still open: we think a tougher version of the enemy in one game can absorb the shots. Reports with the game's log are welcome.
The steps
Queued · On the list, not started.
Looked into · Investigated or designed: the cause or the plan is written down.
Built · Written, with tests, waiting for review.
Reviewed · Passed code review.
Rig-tested · Checked on two real games playing together.
Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
Long playtest · In a test build of the release, being played for several hours straight on two games.