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FeatureP3

Downed players can crawl toward their friend

Built for the next release, experimental and off by default (bDownedCrawl); the crawl itself is untested.

Players asked to be able to crawl while downed, to reach a friend or cover. The next release adds an experimental host setting, bDownedCrawl, off by default. With it on, a downed player crawls slowly with the movement keys; a wall, ledge, railing or lack of ground stops it, and so does being within helping range of a friend. We could only test that the setting reaches every game, not the crawling itself.

The steps

  1. Queued · On the list, not started.
  2. Looked into · Investigated or designed: the cause or the plan is written down.
  3. Built · Written, with tests, waiting for review.
  4. Reviewed · Passed code review.
  5. Rig-tested · Checked on two real games playing together.
  6. Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
  7. Long playtest · In a test build of the release, being played for several hours straight on two games.
  8. Shipped · Out on GitHub and Nexus.

Change: pull request #165