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BugP2

Enemy death animations play late for the client

Fixed for the next release; not yet tried with real shots.

A player reported that enemies' death animations played late on the client's screen. The next release reports an enemy as dead as soon as it starts to fall, so friends see the death without a three second wait. On two real games a kill was counted once and the corpses ended up in the same place.

The steps

  1. Queued · On the list, not started.
  2. Looked into · Investigated or designed: the cause or the plan is written down.
  3. Built · Written, with tests, waiting for review.
  4. Reviewed · Passed code review.
  5. Rig-tested · Checked on two real games playing together.
  6. Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
  7. Long playtest · In a test build of the release, being played for several hours straight on two games.
  8. Shipped · Out on GitHub and Nexus.

Change: pull request #170