Molotov and fire damage moves who can hurt an enemy
Merged for the next release; Molotov fire itself not yet tried in a real game.
Shippedstep 8 of 8
A player reported that throwing a Molotov seemed to hand the ability to damage an enemy to the other player. Burn damage was being healed back by the other player's next hit, and the thrower's blast counted twice. 0.9.0 fixed the main cause by having the game that runs the enemy share its health whenever it changes. The next release also stops a thrower's own hit in the same second from counting twice.
The steps
Queued · On the list, not started.
Looked into · Investigated or designed: the cause or the plan is written down.
Built · Written, with tests, waiting for review.
Reviewed · Passed code review.
Rig-tested · Checked on two real games playing together.
Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
Long playtest · In a test build of the release, being played for several hours straight on two games.