Merged for the next release; checked in two games, the real flyover not yet.
Shippedstep 8 of 8
A friend didn't see the Prydwen arrive. Each game showed the airship moored at Boston Airport only when its own flyover ended, so a friend indoors, far away or on their own story never got it. The next release shares the moored airship as soon as it arrives in any game, and waits while the friend's own flyover is still in the air so there is never a second one.
The steps
Queued · On the list, not started.
Looked into · Investigated or designed: the cause or the plan is written down.
Built · Written, with tests, waiting for review.
Reviewed · Passed code review.
Rig-tested · Checked on two real games playing together.
Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
Long playtest · In a test build of the release, being played for several hours straight on two games.