Mines go off at once for the client, without the warning beep
Looked at: we won't change it without testing the mine timing in the game first.
Looked intostep 2 of 8
A player reported that world mines blow up instantly for the client, with no warning beep. A friend's game only hears about the blast at the moment it happens, so it never runs the beep, and delaying it by a guess would make damage differ between games. 0.9.2's trap sharing probably replaced the old behavior behind the report. We want to check in the game what happens when a client walks up to a mine and when a friend sets one off nearby.
The steps
Queued · On the list, not started.
Looked into · Investigated or designed: the cause or the plan is written down.
Built · Written, with tests, waiting for review.
Reviewed · Passed code review.
Rig-tested · Checked on two real games playing together.
Merged · In the next release's code. Before the release goes out, the whole of it is played for several hours straight on two games, to catch rare crashes and problems that only show up over a long session.
Long playtest · In a test build of the release, being played for several hours straight on two games.